Bleeding

Bleeding is a new condition, which can be applied multiple times. See Healing Injuries for rules on removing the bleeding condition.
 * Each instance of bleeding causes the creature to take 1d6 necrotic damage at the end it's turn.
 * A bleeding creature which is dying does not take bleeding damage - death saves account for blood loss.
 * Spare the Dying, and other effects which stabilize without specifically treating this condition, do not stop bleeding.
 * Falling to 0 hp as a result of bleeding damage does not trigger the usual d6 roll for injury.