Cleric & Paladin Houserules

Rules

 * Faith: Clerics, templars & paladins gain advantage to saves against fear effects.
 * Holy Shield: You may use a holy symbol emblazoned on your shield to perform the material components of class spells, but not the somatic components. A holy symbol on it's own can perform both.
 * Servants of the Gods: These classes are the gods' mortal servants, and and inherently come with religious doctrines or philosophies not outlined in the PhB. Deviating from the faith could have unforeseen consequences (a religion check may reveal more...).

Options
Divine Domains

The following is the full list of selectable Divine Domains for cleric and templar. Note that your chosen domain must be a reflection of your religion and deity - see the gods page for details.
 * Ambition (unearthed arcana)
 * Arcana (unearthed arcana)
 * Death (PhB)
 * Forge (Xanthar's)
 * Grave (Xanthar's)
 * Knowledge (PhB)
 * Life (PhB)
 * Light (PhB)
 * Nature (PhB)
 * Protection (unearthed arcana)
 * Strength (unearthed arcana)
 * Tempest (PhB)
 * Trickery (PhB)
 * War (PhB)
 * Zeal (unearthed arcana)

Without Bloodshed

At class level 1, clerics, paladins & templar may choose to specialize in bludgeoning weapons, holding true to the old tenants of holy men slaying enemies of the faith without spilling blood (or at least a bare minimum). If you choose this option:
 * Your damage die with bludgeoning weapons increases by one.
 * Your damage die with slashing and piercing weapons decreases by one.