Templar - War Domain

The templar treats the war domain differently than as is presented for clerics in the PhB. Instead, use the following:

At 1st level the templar gains proficiency with one single-handed or versatile melee weapon of your choice, as well as granting the domain's 2nd level ability guided strike, functioning on an ally (see domains on the templar page). At 1st level, the attack has advantage, and gains your cha (word) or int (tome) bonus to hit (rather than +10).

At 2nd level, a guided strike also deals +1d8 weapon damage on a hit.

At 6th, instead of war god's blessing you gain divine strike, using your reaction to applying +1d8 additional weapon damage to a single attack declared by an ally (this does not expend a use of channel divinity). This damage is automatically applied when an attack bestowed with your guided strike ability hits (for +2d8 total on a guided strike).

At 8th, on a given round, you may either choose to add +1d8 weapon damage to your own attack (chosen after all dice are rolled), or add it to the additional damage caused by an ally effected by your divine strike ability, for a total of +2d8 (+3d8 with guided strike).

Your 17th level ability, avatar of battle, is unchanged.