Fighting Styles, New & Revised

Characters with access to a fighting style may choose from any available, rather than only those listed under their class.

Fighting Style - Equipped
You may choose to inflict versus damage using a weapon without advantage, though with a 1d4 versus die.

Fighting Style - Versatile
Your damage die with all versatile weapons is one larger when used one handed, and two larger when used two handed (ie. a spear now deals 1d8/1d12, a longsword 1d10/2d6).

Fighting Style - Shielded

 * Your attacks are not penalized for wearing a small shield (it must be donned).


 * Shields donned/doffed as an action may use a bonus action instead, and vice versa.


 * You are proficient in attacks with shields (note that this allows two-weapon fighting using a shield).

Modified fighting styles
You may choose to take these modified fighting styles in place of the PhB version.

Fighting Style - Great Weapon Fighting (iron grip)
RAW, except (Note: RAW, GWF only affects base weapon die, but by houserule it now also effects the weapon's critical and versus damage dice).
 * The "melee" requirement is removed - you may also re-roll the damage dice on suitable ranged weapon attacks. Does not combine with the archery fighting style.
 * When wielding a two-handed or versatile weapon in two hands with a damage die of 1d12, you may deal 2d6 instead.

Fighting Style - Great Weapon Fighting (berserking)
RAW, except:
 * Any additional damage dice for the attack are also subject to re-roll.