Healing Injuries

Healer's kits significantly reduce many of the following DCs.

Uses of the medicine skill to aid a creature require an action, both hands, and for the creature to spend their reaction (ignore this if an effect has denied their reaction). A check may be attempted with one hand at disadvantage.

See the following spells for magical ways to treat injury:
 *  lesser restoration 
 *  knit flesh & bone 
 *  repair flesh & bone 

Treating normal injuries
Healing hit points alone does not remove injuries. Normal injuries (neither severe nor rending) are removed with  lesser restoration  and similar magic. A DC 15 medicine check can also be used:
 * As an action:  Suppresses the injury for 20 minutes.
 * Over a short rest: Removes the injury.

Treating severe injuries
Severe injuries are removed with  knit flesh & bone  and similar. A DC 15 medicine check can also be used:
 * As an action: Suppresses the injury for 1 minute.
 * Over a short rest: Reduces it's effect to that of a normal injury.
 * Over a long rest: DC 15 medicine test reduces it's effect to that of a normal injury. It still counts as severe. It's effects are also suppressed for text six hours.
 * Over a 24 hour rest: DC 15 medicine test.

Removing destroyed & disfigured effects
Destroyed & disfigured effects caused by an injury remain until removed with strong divine magic such as  knit flesh & bone , or stronger still such as  repair flesh & bone if the effect was from a rending injury.
 * With DM fiat, the actions of a master surgeon shortly after injury could also heal these injuries.

Treating bleeding
 Bleeding  is ended with any amount of magical hp healing, or as an action with a DC 15 medicine test. If the target has bleeding multiple times, a successful check removes an additional instance for every 5 points over DC.
 * A successful medicine check to stabilize also ends bleeding (with higher rolls ending additional instances, as above).


 * While spare the dying stabilizes a creature, it does not end bleeding.
 * Removing bleeding does not restore hp lost to the condition.